therealhost.blogg.se

Jonesoft generic mod enabler silent hunter 4 guide
Jonesoft generic mod enabler silent hunter 4 guide













jonesoft generic mod enabler silent hunter 4 guide
  1. #Jonesoft generic mod enabler silent hunter 4 guide how to#
  2. #Jonesoft generic mod enabler silent hunter 4 guide install#
  3. #Jonesoft generic mod enabler silent hunter 4 guide archive#
  4. #Jonesoft generic mod enabler silent hunter 4 guide mods#
  5. #Jonesoft generic mod enabler silent hunter 4 guide download#

Instead of waiting for Direct2Drive to get back to you you can be playing SH4 again in ten minutes after you push the button! Even better, you can load up your last save, and if it isn't corrupted (a very rare thing) you can resume playing as if nothing had ever happened in ten minutes!Īnd, of course, JSGME continues to be available as a download in the Subsim Download area.

#Jonesoft generic mod enabler silent hunter 4 guide install#

This is especially handy for those who bought the downloaded U-boat Missions with the one time install code. With one menu selection SH4CMS will completely repair your game without the necessity to reinstall. Install the Generic Mod Enabler to your games root folder and run once. If you are already running a prior version of the Generic Mod Enabler, disable all enabled mods.

#Jonesoft generic mod enabler silent hunter 4 guide how to#

It uses MultiSH4 for that.īut the most important thing it does is gives you a real solution for when you uninstall all your mods, do a JSGME game file compare and it says your game isn't original any more. Re: JoneSoft Generic Mod Enabler (JSGME) Actually I have used this Mod Enabler from JSCones with Silent Hunter III game and it is the best I have seen so far.As for the Mod enabler you have here there is little info for the new comer on how to use it and were to put it. Ensure that you have a clean, unmodded installation of your game, preferably with the latest patch(es) installed. It will produce independent game installations for use with different mod configurations so you don't have everything in one directory, just daring your to mix them up. All that I've read about them is that they both greatly. It produces a protected file repository of original game files in a directory named \SH4Pristine, which sits beside your \Wolves of the Pacific Directory. I've played SH3 quite a bit, and I'd like to try another, newer game in the series. SH4CMS installs MultiSH4, Large Address Aware and JSGME. JoneSoft Generic Mod Enabler v2.6 User Guide Item Preview remove-circle Share or Embed This Item. I have published a tool, Silent Hunter 4 Corruption Management System (SH4CMS) over in the Subsim download area, that is meant to be used immediately upon initial installation of SH4 and before the game is ever played. At that point JSGME cannot fix the problem and a complete deletion and reinstallation of the game is necessary. If it flags differences you have corruption, and it's not restricted to mod soup.

#Jonesoft generic mod enabler silent hunter 4 guide mods#

JSGME still will do a file compare of your installation after removing all mods and compare it with the original install.

jonesoft generic mod enabler silent hunter 4 guide

TMO2.5 and even previous versions has a defect that causes JSGME to corrupt the original game files when it is removed, whether or not you applied LAA to JSGME. After applying LAA to JSGME corruption never happens. Then, from then on the game just won't work well until you completely reinstall. Occasionally, JSGME will not do a proper uninstall and the original game will be corrupted after you remove a large mod. But I have over 40, so it is a bit more complicated.Please be aware that recent research has shown that it is a good idea to apply Large Address Aware to JSGME.exe, even for a mod as small as Game Fixes Only. This is not so important if you have less than 10 mods. Otherwise, when you want to de-activate a mod, sometimes you must also de-activate others that use the same folder path. One more thing that I have found that makes this easier is putting empty folder trees in your res_mods folder of all the folder paths that your mods will use before you activate any of them. To deactivate it, simply reverse the procedure. Now the "Camera Mod for 0.7.0" is in the column for the activated mods. You are now able to switch this mod on and off pretty easily. Remove tree leaves and thins bushes\res_mods\0.8.6\speedtree\etc If you are unsure about a particular mod that you download, you can always extract it to a folder on your Desktop, then examine its contents. Audio mods' path would look like Name of Mod\res\audio\ABCfev and fsb. For example, audio mods do not have to go through res_mods when using JSGME. For most mods, it will be Name of Mod\res_mods\0.X.X\ABC. Make sure that this newly extracted folder follows its appropriate folder path.

#Jonesoft generic mod enabler silent hunter 4 guide archive#

When you start JSGME for the first time, the following dialogue will show:Ĭonfirm it, so that JSGME creates a new folder named 'MODS' in your game directory.ĭownload any mod (preferably, all of mine ), and extract the archive into the new 'MODS' folder.

jonesoft generic mod enabler silent hunter 4 guide

Since swapping all of the necessary files is pretty much uncomfortable, there is a solution which makes life easier:ĭownload this tool and install it into your game directory. This is a great way to be able to change, exchange or even turn off mods without a great deal of hassle, like if you directly use the res_mods folder system. I use JoneSoft Generic Mod Enabler (JSGME) because I do a lot of modding, and I switch out mods frequently. Some of the following is shamelessly ripped-off from this thread. How to activate and de-activate mods without losing your sanity















Jonesoft generic mod enabler silent hunter 4 guide